Promoting STEAM education through storytelling to boost girls’ interest in STEAM topics and potentially STEAM careers in the future.

Promoting STEAM education through storytelling to boost girls’ interest in STEAM topics and potentially STEAM careers in the future.
Visual art as a means to promote the expression of young people with autism spectrum disorders and down syndrome, and to actively include them in society by developing their capacity to become actors of social change.
Objectives Harnessing the role of culture as a driver for social cohesion, inclusive recovery, active citizenship and wellbeing by promoting artistic creation and artistic processes as a tool to enhance the social inclusion of young people from disadvantaged...
Objectives To create a transferable ECVET-based framework to support VET providers in designing innovative and flexible training offers for the cultural creative sector (CCS), leading to the achievement of transferable learning outcomes; To strengthen key digital and...
Objectives Fighting loneliness among young mothers (18-30 years of age) through art and creative thinking as tools for personal empowerment and socialization; Understanding, analyzing and raising awareness on the current situation, feelings and needs of young mothers,...
Objectives To empower young people from disadvantaged backgrounds to voice their political demands as active European citizens by creative means of e.g. theatre, music, dance, and express those on EU level; To increase creative skills and raise self-esteem of young...
Objectives To overcome the lack of basics on filmmaking and digital marketing skills of performing artists; To help performing artists keep being professionally active from their homes, even under the strictest lockdown conditions; To provide the basics of film...
Skills development through tailored learning and knowledge exchange to enable creative businesses to take their work online.
Objectives To set up and provide access for upskilling pathways in the format of flipped studio “Successful Innovator” which sets out to enhance learners skills development and competences that reinforce creativity and innovation in CCS (cultural and creative...
Objectives To support artists and adult educators to work together in a community, in a special region or in an urban space; To foster the development of a community, a special region or an urban space area by motivating the people living there to participate, giving...
Objectives to provide digital learning opportunities for adults empowering them towards access to upskilling pathways for creative entrepreneurship; to assess and monitor learners’ achievements in order to ensure the transparency and recognition of their creative...
Participation of local community in order to share digitally narrated stories of mutual understanding, knowledge and social cohesion and to facilitate the social inclusion of migrants through their own eyes.
Objectives To increase accessibility to existing cultural heritage for young people To extend the involvement of excluded youths in cultural heritage initiatives To instil a strong message of "25 by 25" amongst youths and youth workers Activities Research activities...
Objectives To facilitate creative learning opportunities for children (5 to 16 years) in schools by transferring the knowledge of Artist Educators (writers, actors, dancers, musicians, visual artists) to a school context; To ensure the positive mental health of young...
Objectives To support young people in consciously designing their professional future by helping them understand today’s job market and adopt a proactive attitude when looking for a jobTo offer on-the-job training opportunities to expand one’s professional skills and...