Objectives
- To investigate already successful online arts businesses and fact-finding to identify the digital skills particular to digital competence in an online environment;
- To enhance business awareness and digital competence, based on themes and needs emerging from the research;
- To provide the supportive and reflective spaces for trial and error, planning, testing, experimentation and exploratory thinking, providing a space where the hard and soft skills may be applied and implemented;
- To provide exposure to audiences, experimentation with virtualisation of goods and services, feedback from audiences and consumers and individual reflection on skills, putting what has been learned into action.
Activities
- An in-depth research on the barriers female artists and creatives faces since the beginning of the pandemic;
- Development of training modules in digital hard skills to enhance business awareness and digital competence;
- Piloting of DigiKommunes that will foster networking and support amongst female artists and creatives in partner countries;
- Production on online webinars to develop soft and digital skills for women in the creative industries.
Resources
- European Skills portfolio;
- Digital training;
- Local DigiKommunes;
- Digital Art Spaces.
Impact
- 60 – 100 female artists involved in the survey and focus group during the research phase;
- 40 – 60 female artists involved in the piloting of the Digital Training for Female Artists and Creatives;
- 20 – 32 women involved in the piloting of Local DigiKommunes;
- At least 24 female artists and creatives involved in the Digital Art Spaces.
Partners
- Inova Consultancy (UK, coordinator)
- CESIE (Italy)
- Fundacja ARTeria (Poland)
- Inova Aspire (Netherlands)
- L’Albero, associazione culturale (Italy)