The report uses eye-tracking to analyze what makes tobacco products attractive to young people, in order to improve prevention.
The report uses eye-tracking to analyze what makes tobacco products attractive to young people, in order to improve prevention.
The TINKER European project’s Trainer’s Handbook is a guide designed to enable trainers to prepare teaching staff on the project’s contents and methodologies.
The guidelines and training materials support teachers, educators and professionals in preventing the use of emerging tobacco products.
Questa guida è pensata per le persone giovani che desiderano progettare e facilitare percorsi di apprendimento tra pari.
The guidelines developed in ABCinENERGY project bring together best practices and impactful initiatives in the field of conscious and sustainable energy consumption.
This toolkit is made up of 10 modules that will help you orient yourself in the journalistic approach in different educational contexts.
The analysis assessed the possibility of extending successful learning environments to broader contexts and populations without compromising their effectiveness and results.
The SCIREARLY project’s pedagogical toolkit is a practical tool designed for teachers and schools, useful for improving learning environments and promoting inclusive and effective educational practices.
This deliverable reviews the current landscape of AI-based climate services, including the use of explainability techniques.
This report presents an initial evaluation of state-of-the-art methods for forecasting and projecting hourly extreme weather events. It compares different techniques, assessing their effectiveness and applicability.
The STEAM Tales project presents a collection of 12 engaging STEAM-based lesson plans, specially designed for teachers working with children aged 6 to 9.
This protocol outlines the methodology, techniques employed, and instruments developed to evaluate the STEAM Tales research project and the materials produced during the project.
This Guide is designed to help teachers and educators use inclusive storytelling techniques to engage children (especially girls) aged 6 to 9 in STEAM subjects.
This YouTube playlist offers step-by-step video tutorials demonstrating the practical implementation of inclusive sport methodologies developed in our manual.
The Green Workforce Adaptation Methodology is a practical tool designed to help youth workers survey the local green job market and adapt training opportunities to meet real needs.