Graphic novel
Through the use of creative and expressive languages, students engaged with the world of STEM through art, a universal form of communication capable of involving everyone, regardless of their prior knowledge or interest in scientific subjects.
The project transformed topics often perceived as complex or distant into stories that were accessible, engaging, and inclusive. Six STEAM Graphic Novel workshops were carried out simultaneously across five schools, with each class creating and developing its own original story.
By bringing together these contributions, a collective Graphic Novel was created: a series of six comic stories resulting from the shared work of all participating groups and representing a creative and collaborative learning experience.






