Report
This report documents the organization and implementation of a local event carried out within the European project Media Masters: Enhancing Media Literacy, a highly relevant initiative funded by the European Union with the primary objective of addressing the growing challenges of disinformation. In line with the broader project initiative, which spans several member countries, the workshop aimed to strengthen the foundations of media literacy and encourage more informed civic participation. The event actively engaged a group of young people, using a teaching methodology that combines the playful approach of the “Media Masters” board game with the interactivity of a mobile application, simulating complex media scenarios focused on current phenomena such as fake news, propaganda and disinformation. This experiential approach proved particularly effective in promoting critical thinking and analytical skills among participants.










