The HATEDEMICS Educational Toolkit is a practical resource designed for teachers, educators, civil society organisations, fact-checkers, and public authorities to understand, prevent, and respond to online hate speech and disinformation.


The HATEDEMICS Educational Toolkit is a practical resource designed for teachers, educators, civil society organisations, fact-checkers, and public authorities to understand, prevent, and respond to online hate speech and disinformation.

The HATEDEMICS Methodology establishes the methodological and socio-technical requirements guiding the development of the HATEDEMICS platform.

The Hatedemics report provides a comprehensive overview of current knowledge, theoretical frameworks, and best practices for understanding and addressing online hate speech, disinformation, and conspiracy theories.

Read the latest news about the MINDFIT project.

This section contains updates on the YouthPioneer project.

The report provides evidence-based policy recommendations to address the use of emerging tobacco products among young people. It supports the development of effective regulations at national and EU level.

This report provides a cross-country analysis of students’, parents’, and educators’ attitudes toward emerging tobacco products.

The report uses eye-tracking to analyze what makes tobacco products attractive to young people, in order to improve prevention.

This report presents computational models to analyse and predict behaviours related to emerging tobacco product use.

The campaign content includes digital and communication materials aimed at raising awareness among young people and communities about the risks of emerging tobacco products.

The SHIELD Training and Awareness Platform is an interactive digital space designed to prevent and address gender-based violence (GBV) among youth.

The guidelines and training materials support teachers, educators and professionals in preventing the use of emerging tobacco products.

The CARB e-book presents a creative and participatory educational approach aimed at strengthening resilience, dialogue, and well-being in schools.

“Playing the educational game” is an interactive workshop designed to stimulate media literacy and informed civic participation among young people.

This section gathers the official press releases of the MINDFIT project.