The EduOnMed game aims to provide knowledge for health professionals supporting refugees and migrants on issues related to intercultural communication.

The EduOnMed game aims to provide knowledge for health professionals supporting refugees and migrants on issues related to intercultural communication.
GEA’s online platform contains the basics of how to put a sustainable business idea into practice.
Read the Newsletter of the project HyPro4SΤ.
The GENY/Z-Scoodle “Learning Hub” encourages the establishment and further development of cross European networks of youth professionals.
Read the YUPAD project newsletters.
Read SLACC project newsletters.
The PASSAGE project has worked for guiding schools in providing an effective inclusion process to students with a migrant background, through a series of materials addressed to teachers and students.
The “EU Handbook for the development of well-being programmes” provides practical guidance on how to plan, implement and follow up on programmes to promote workplace well-being, starting from the very notion of well-being.
The LEAGUE training materials show general information on online child sexual abuse (OCSA) considering vocabularies and terminologies related to child sexual abuse with a focus on OCSA and the effects of COVID-19 pandemic on OCSA.
The purpose of the VET trainer handbook is to assist VET trainers’ practical application of the VET Trainer Curriculum.
The PASSAGE e-learning course aims to support teachers in dealing with diversity, managing intercultural communications, promoting social inclusion and collaboration between students and the educating community.
This module focuses on practical aspects of instructional design guidelines and digital tools that can help teachers to integrate Computational Thinking into everyday learning and teaching activities in any subject area.
This module focuses on the use of societally relevant intellectual challenges to stimulate student motivation and engagement in learning CT concepts and skills.
Read the GenY/Z SCOODLE project newsletters.
This module is about how to create educational environments that support the integration of Computational Thinking (CT) with Science, Technology, Engineering, Arts and Mathematics (STEAM).