Think Twice – Gamification of Media Literacy guide for educators

Thursday 23 January 2025

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Handbook

This guide aims to provide learners with the media and digital literacy skills essential for identifying, analysing and responding to disinformation. In this document, we will explore methods for implementing ThinkTwice’s “Think Outside the Box” game with learners of different ages: children (8-12 years old), teenagers, young adults and adults.

DG di riferimento

ERASMUS Lump Sum Grant

Unità

School

Il progetto

Think Twice – Supporting the Development of Media Literacy in Education
101132853

Scheda progetto

Categorie

Topic

Target

Adults, students, university students, children, teenagers

Info & contatti

E-mail

sara.ibrahim@cesie.org

Visita il sito

https://thinktwiceproject.eu/
CESIE ETS