Didactic material
A collection of learning scenarios designed to support the teaching of computer science in primary and lower secondary schools. Developed within the framework of the European TINKER project, the toolkit promotes an authentic and inclusive approach to computer science education, placing gender equity and the active engagement of students at its core.
The proposed activities range from programming to educational robotics, from online safety to environmental sustainability, integrating digital skills with critical thinking and collaborative work. The scenarios are flexible and adaptable to different national educational contexts and provide teachers with practical tools to design interdisciplinary learning paths that respond to the needs of their classrooms.