Here you can read recent updates about the project TINKER.


Here you can read recent updates about the project TINKER.

Read the transnational report: the study found similarities and differences between countries regarding teaching computer science in an authentic and gender-inclusive way.

This manual is a guide designed for everyone working in education who wants to improve the educational experience in multicultural schools.

The ESTELLA platform is dedicated to helping teachers master the experiential learning method.

The educational resource “Educational Pathways: video testimonies on the educational paths of people with migrant backgrounds” is a guide directed to teachers and educators.

The roadmap is intended to guide lɜ lettorɜ in opening an intergenerational dialogue on issues of sexual and affective education between youth and adults, considering the needs of adolescents in terms of sexuality and affectivity.

Check out TINKER’s newsletters for the latest news and achievements. TINKER aims to develop and implement an innovative pedagogical framework, based on experiential and hands-on learning, for teaching computer science in primary and lower secondary schools, adopting a modern and gender-sensitive approach.

The SCIREARLY Report “Social determinants of educational underachievement in Europe and buffering aspects” provides comprehensive insight into the complex web of social factors influencing underachievement and early school leaving.

Download the study by Parents Engage!

Save the Planet is one of three games designed by MOSAIC+ to raise awareness about saving the planet and how each person can contribute.

Through the platform of MOSAIC+ you can discover more than 40 activities for educators, parents and children!

Download the methodological and pedagogical study ARISE!

Travelling around Europe is a board game for teachers, parents and children to discover the nations belonging to the European Union, while having fun!

This document is a compilation of the desk and field research conducted in Palermo to identify existing local integration strategies and initiatives and good practices.

The board game set in a village called Gloweville aims to make the characters find their way home and to encourage financial education from an early age.