Health Points – A game based approach for Health Promotion

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Objectives

  • To develop an educational game based approach.
  • To provide an attractive access to information on health prevention and education for young disadvantaged adults.
  • To foster key competences, such as ICT skills, reading and writing, social and civic competences.
  • To equip trainers, educators with an innovative tool to promote awareness on health related topics.

Activities

  • Development of innovative and interactive learning methods and contents.
  • Improvement of good practice examples on how to embed health related education into existing educational and/or training offers.
  • Enhancement of understanding on the health literacy needs on the part of teachers, trainers and educators.
  • Acquisition of concrete knowledge, skills and competences for using the interactive game and embedding it effectively in educational activities.
  • Increasing awareness of the benefits and importance of health prevention for young adults and improved knowledge to make healthier choices in daily life.

Results

  • Developed a “Qualitative Research Report” that gives information on learning areas to be considered in Health Points.
  • Created a “Methodological Concept” constructing the framework of Health Points according to structure, modules, scenarios and techniques.
  • Developed a “Health Points Learning Game”
  • Elaborated a Training Programme for trainers, tutors and educators.
  • Created an Impact Study report to provide improvements and to draw conclusions on the efficiency of the Health Points Programme.
  • Elaborated the Health Points e-Manual and webinar resources.

Partners

The project

Health Points – A game based approach for Health Promotion

Project number

Implementation date

01/12/2017 – 30/11/2019

Fundings

DG EAC, Erasmus+: Key Action 2, Strategic Partnership in the field of Adult education

Categories

Units

Info & contacts

E-mail

giovanni.barbieri@cesie.org

Follow the project in action

CESIE ETS