This module focuses on practical aspects of instructional design guidelines and digital tools that can help teachers to integrate Computational Thinking into everyday learning and teaching activities in any subject area.


This module focuses on practical aspects of instructional design guidelines and digital tools that can help teachers to integrate Computational Thinking into everyday learning and teaching activities in any subject area.

This module focuses on the use of societally relevant intellectual challenges to stimulate student motivation and engagement in learning CT concepts and skills.

Read the GenY/Z SCOODLE project newsletters.

This curriculum provides a framework to develop the strengths of young people.

This module is about how to create educational environments that support the integration of Computational Thinking (CT) with Science, Technology, Engineering, Arts and Mathematics (STEAM).

This module is about the “A” in STEAM. Hence, with this perspective, CT is viewed as a framework to develop students’ artistic, linguistic, social, humanity skills through developing prospective arts, languages, and humanities teachers’ conceptual, pedagogical, reflective competences in CT.

The Joint Curriculum and Handbook is designed to help educators implement the ActiveGames4Change (AG4C) programme with children and young people in their settings.

This module is aimed at prospective informatics teachers.

The aim of this module is to further build on STEM prospective teachers’ understanding of computational thinking (CT) and their knowledge of instruction and assessment of CT.

This module aims at integrating conceptual development with specific practical elements in education of prospective primary school teachers.

The aim of this module is to allow preschool prospective teachers’ in the initial teacher education to donate with the knowledge and skills necessary to teach CT.

This module aims to provide prospective teachers with a concrete understanding of computational thinking (CT), working knowledge of teaching and learning principles for CT, and to introduce them to computational tools that can support teaching and learning.

In this module future (pre-service) teachers are introduced to the theoretical background of Computational Thinking and STEAM education using different approaches.

The aim of this Handbook is to provide a support and an applicable tool for professionals working with migrants.

Have a look at IDEA’s leaflet!