The CARB e-book presents a creative and participatory educational approach aimed at strengthening resilience, dialogue, and well-being in schools.
The CARB e-book presents a creative and participatory educational approach aimed at strengthening resilience, dialogue, and well-being in schools.
“Playing the educational game” is an interactive workshop designed to stimulate media literacy and informed civic participation among young people.
This section gathers the official press releases of the MINDFIT project. Through these communications, we share key milestones, activities, and insights aimed at raising awareness about mental wellbeing in youth sports and promoting inclusive, supportive environments for children and young athletes across Europe.
The YAP manual contains all the methodologies, activities and feedback from the training course held at Borgo Danilo Dolci in October 2025.
This booklet is a guide for people working in socio-educational animation (youth workers/educators) on the topics of sexual exploitation and abuse.
Read the latest updates from Choose-Life.
The V.O.I.C.E. project develops a transnational initiative aimed at preventing and addressing gender-based violence among young people by strengthening awareness of gender stereotypes, consent, healthy relationships, and mutual respect.
This document presents a set of policy recommendations aimed at improving national responses to online violence, and especially OGBV, in Slovenia, Italy, and Croatia.
This toolkit supports youth workers in promoting the social and economic inclusion of disadvantaged NEET youth.
This manual is specifically aimed at local authorities and aims to provide them with support in understanding young people and effectively involving them in decision-making processes.
Analysis of the collected good practices has been led by ADD partnership.
The goal of this research, in addition to the analysis of the situation, will also be to prepare some proposals for improving the participation of young people.
Newsletter The Get Political project newsletter is an informational tool dedicated to sharing news, progress, and events related to the project. Get Political aims to promote political literacy among young Europeans and to encourage their active participation in...
The purpose of the MEDUSA handbook is to support youth workers in recognizing, understanding, and effectively responding to online gender-based violence (OGBV).
This report describes a local event held within the European project Media Masters, funded by the European Union to promote media literacy and civic participation across nine countries.