New Media risks prevention for children and youth
What are the potential risks of media for children and young people?
The “Virtual Stages Against Violence” study aimed at identifying all potential risks related to children and young people generated by media in four European countries, in compliance with the EU Commission’s objective to protect children against all forms of violence, while at the same time promoting a safe use of the Internet.
The main objectives of the study were to:
- Contribute to the reduction of media violence on children and young people;
- Raise awareness amongst children, young people and parents on the negative aspects of the media.
The legal and policy basis for the study are found in the EC’s Recommendation on the protection of minors and human dignity of 2006 which stressed “the need to promote media education and media literacy, as the only guarantee of real protection from the challenges of new technologies.” Based on this, the need for teacher trainings concerning media literacy and the inclusion of new media in the classroom is deemed necessary. In 2006, the Council of Europe (CE) developed the Recommendation on empowering children in the new environment of information and communications, asking member states to help children acquaint with the new environment of ICT and to provide children with the necessary tools to be able to “create, produce and distribute content and communications.”
The study was based on the idea that new technologies, nowadays the main carriers of information, are increasingly accessible to children and young people, but can often be seen or represent a source of risks (risk of encountering people with false identities, violent representations of reality, etc.), if they are not used properly. The study pointed out the need to avoid creating a negative impression of new technologies, and to show, instead, their positive potential. The latter goal can be reached by spreading the correct use of technologies, and the VSAV study has tried to do this this through its tools and products.
The first step of the study was to develop and carry out a survey to identify the Internet uses and behaviors – both in terms of opportunities and risks – of a non representative sample of European adolescents. The survey was carried out across the four partner countries and included three different samples: 377 adolescents (14-16 years old), 528 parents and 179 teachers. The VSAV survey showed that 87,3% of the adolescents’ sampled used Internet on a daily basis. As to Internet risks, the survey found out that cyberbullying is not very much experienced by the young respondents. As for sending/receiving sexual messages, about half of the Austrian sample has been involved in this kind of activity, this percentage decreases to 35,6% for the Italians and 71,0% for the Romanians. Meeting and having contact with strangers are generally more frequent in all four partner countries. Visiting “unsafe websites” is definitely a quite rare activity for the Austrians (all percentages range from 5% to 12%), while in other countries it is a bit more frequent, albeit with percentages that always go from 20,2% to 31,6,%. Complete results of the initial survey can be found here: http://virtualstages.eu/media/survey_executive_summary.pdf.
The VSAV study then envisaged ways and tools to raise awareness amongst teenagers, teachers and parents about the risks of Internet and new technologies. This was done through the creation of a Toolkit for teachers and educators, the development of an online game for teenagers and the staging of theatre plays.
The main outcomes of the study were an increase in the setting up of media education networks in the different partner countries, more and more classrooms in schools equipped with technology such as projectors, laptops, tablet PCs, Internet etc. and a greater awareness amongst children and young people on the measures to avoid the risks related to internet and media use.
- Contributing to the reduction of media violence on children and young people
- Raising awareness for children, young people and parents on the negative aspects of the media
- Identifying clearly habits and behaviors of target groups in use of new technologies
- Identifying all potential risks related to the target groups in order to identify measures to avoid them afterwards
- Creating educational activities and interactive games designed to increase the understanding of young people and children of potentially negative impacts of media and new technologies and offering them the possibility to learn about how to avoid them
- Introducing children and young people to the role of creators of a play through the use of different media with potentially most violent impacts
- Indicating the right use and consumption of media
- Creating communication tools in order to reach a large number of final beneficiaries
- Conducting a Research aimed at individuating and mapping young people’s habits and behaviours, as well as potential risks and dangers using internet and new technologies
- Creation of the project website and the online Playing Game (learn while playing)
- Development of the Theater Script
- Staging of the Theater plays: each partners work on the creation of different plays starting to the same Theater Script
- Data acquisition from previous WSs and creation, pubblication and promotion of the Toolkit for educators
- Organizing Training Course for educators
- Implementation of educational activities in each country
- Data collection and creation of the Final Manual
- Playing Game “The Big Brain” [ComeniusEduMedia Award for multimedia innovation]
- Theatre Plays: Users (IT) / Hypertroja Wonderland (AT) / Decoded (RO) / Channel Troy (DE) / Troy (DE)
- DVD complete of all theatre plays
- Toolkit – Digital & Media Literacy Education + Video Toolkit Tutorial
- Manual Youth and New Media
- Video International Conference “Internet and Young People: Risks and Opportunities”
- Coordinator: CESIE – European Centre of Studies and Initiatives (Italy)
- Universita’ degli Studi di Palermo Dipartimento di Studi su Politica, Diritto e Società (Italy)
- Thüringer Volkshochschulverband e.V. (TVV e.V.) (Germany)
- “die Berater” Gemeinnützige GmbH (Austria)
- Salvati Copiii Romania (Save the Children Romania) (Romania)
- Pädagogische Hochschule Wien (Austria)
- MED – Associazione italiana per l’educazione ai media e alla comunicazione (Italy)
This toolkit, realized within the project VSAV, represents how CESIE and the Partner organizations operate, locally and internationally, to promote cultural and educational development through the use of “non-formal “education tools. The toolkit offers innovative and participatory methods to support, integrate and enrich the work carried out by educational institutions such as schools.
The project is based on the idea that new technologies are increasingly accessible to children and young people, but can often be understood as a source of risk, if they are not use properly. This DVD brings together the several theater plays that have been carried out during the project, such as Users (in Italy), Hypertroja Wonderland (in Austria), Decoded (in Romania), Channel Troy (in Germany) and Troy (also in Germany).
VSAV – A Survey of Internet Uses and Activities among Adolescents, Parents and Teachers EXECUTIVE SUMMARY
The main objective of the survey was to identify the Internet uses and behaviors – both in terms of opportunities and risks – of a non-representative sample of European adolescents. As an important sub-objective, we also wanted to take into consideration the role parents play within the family in supervising/controlling the online activities of their children.
The game is set among the streets of a mysterious city, which the Big Brain, the evil enemy, intends to dominate and control the new communication technologies. The player has to choose among six different game environment, which represent six specific topics related to new technologies and web threats. During the game, the player will meet several Big Brain armies, made up of viruses, spam, people with false identities, bullies and phishers, to face and defeat thanks to the advices offered by an useful messenger. Finally, the player will be asked to answer some questions regarding risks and threats linked to an improper use of the new technologies.
Virtual Stages Against Violence is a project funded by the European Commission through the Daphne III Programme. The project is based on the idea that new technologies are increasingly accessible to children and young people, but can often be understood as a source of risk, if they are not use properly. The manual brings together the several activities that have been carried out during the project and the tools implemented to be a useful and positive support in the life and growth of children, and in everyday life.